LOK: Rebirth screenshot 0
LOK: Rebirth screenshot 1

LOK: Rebirth

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Game Information

About

Switched game to 2D + New In-Game Map to allow transitions to Planet, Federation Ship, and Level overview + Federation Ship Map Menu + Razorclaw Map Menu Icons + New Loading Screen + Memories + 4 adult scenes from the tech build included in Memories + 2 new non-adult scenes included + Razorclaw Village with 3 Levels + Day/Night system + New Level Management system to keep track of the 50+ planned game levels + New Data-Tool system for managing all different aspects of the game data + Meiri + Vanlen + Sek all angles + Keakrix all angles + Razorclaw Guards + Improvements to the Level and Skills + Hunger/Health system more or less finalized + Lust mechanic setup + Difficulties and other menus have been rewritten + Bandaged Clothing + Federation Outfit + K's Federation Outfit + Cheetah Outfit + Sek’s Outfit + Minigame system + Cooking Minigame + Cooking art and FX + Cooking items and ingredients + System to generate brand new items in real-time based on existing items and applying changes to them (Ingredients having unique uses counts and cooked food having unique effects)+ Added Flipped variation for non-symmetrical characters (Keakrix’s flipped hair on one side) + Character customization + Character recolorization + Custom user icons + General UI Improvements + Control improvements + More Companion options + Character Day/Night cycles + Dynamic Post-Processing saturation based on Time of Day + New Game State Controller to handle the game state and transitions + Audio reaplcements and improvements + Audio in new game mechanics/UI + Lootable containers + Custom Content Manager tool for game content + Torches based on Time of Day + New Beginnings Quest + Authentication Manager to manage reward checks and get authentication information from the Launcher + Overhauled scenes system to operate with Bolt, Unity’s Visual Scripting Language + Character spawner with custom configurations for speech + Character spawner can interact with Bolt events + Generic Character support currently used for guards. + Replaced old hand-made Actionables system with Bolt events + Overhauled Triton to work with Bolt and provide a better user-experience + Talking animation for females + Emotes system currently used to power Sek’s reading/anviling + Dragable items + Merchants UI updated + Overhauled Dialogue display and functionality + Dialogue Barks + Gatherable objects that give items after the user gathers for long enough on it + More things we’re probably forgetting. General Bugs, UI, Animation, Writing, and Game Feel updates. + Added ESC text to looting and sleeping menu + Character unlock indicates if the character is a companion + Added Item tooltip to companion equipment overview in Companion Manager menu + Added Item Category filtering to the item log + Added Item Outline depending on the category, and category icon + Added Item Background tint depending on the armor type if the item is an equippable item + Added Raw Variation for cookable items + Replaced Raw Eggs with a Bird Egg + Added toggle to dialogue to determine if dialogue should be animated or not + Added delay to end of speech + Added delay to commas, periods, hyphens, and ellipsis + Added coming soon text to memories save selection + Added Appius and life-cycle to be briefly in three different levels in a day ~ Adjusted game speed ~ Adjusted stamina ~ Adjusted hunger ~ Changed how the dialogue determines custom character entries ~ Fixed item tooltip saying ‘Cooked Bonuses’ if no cooked bonuses were available ~ Fixed issue where dialogue would cancel twice and pause the game occassionally ~ Fixed exiting to menu and loading save doesn’t unload your game and reload to the new one. ~ Updated Conversation Log data ~ Fixed issue where intro conversation didn’t appear in log properly ~ Fixed typo in Planet Map faction, missing r in Urzukai ~ Fixed Torcs and Respect being flipped in the Merchant UI ~ Fixed deformity in Razorclaw Village west around the Female Communal Tent ~ Changed cooking input to left click to flip and right click to take ~ Changed cooking instructions to display at start ~ Fixed post processing flickering occasionally ~ Fixed Character Leveling title typo tooltip in game guide ~ Fixed starting off with 5 attribute points by default for main character ~ Fixed being unable to crouch if in forced sprint mode ~ Fixed saturation/post processing not applying in dialogue and cooking ~ Fixed locked companions from spawning then despawning ~ Fixed Add to Party button not updating companion manager ~ Fixed party status in the in-game UI ~ Fixed the game from randomly taking over movement when using hold to move functionality ~ Fixed Merchant and Looting menus from displaying undiscovered items ~ Fixed emotes not being applied on load ~ Fixed being able to trade on undiscovered characters ~ Fixed notifications from stopping when in a menu ~ Quest Entry in Log menu displays ‘Complete’ if complete ~ Fixed visual glitches on Cooking Rock ~ Fixed character tooltip saying ‘Disocver this Item’… ~ Fixed Item Entry in Log menu displaying items discovered on day 0, time 0:0 ~ Fixed public build from accessing console ~ Fixed Keakrix ~ Fixed skin coloring issues ~ Fixed Meiri’s bed from being locked while you’re in the level, following the intro sequence ~ Fixed sleeping moans still playing after loading a new save. ~ Fixed Authentication Manager attempting to delete file from windows temp path. ~ Fixed Sleep moans from replaying after getting up Other Notes: – All tents and tent interiors are in the works. – Character quests with the Chieftain and Galdryn are not available in this release. – Backgrounds and minor details are still being tweaked/being worked on. – Background 2D lighting/Day-Night Cycle is still being tweaked/worked on. – Interactive items are still being worked on. – Guards and guards diversity/outfit diversity. – Lizardfolk diversity (Skin/Scale coloration, markings, hairstyles and outfits). – More characters and Backgrounds/Areas will be added soon/through next patches.

Developer notes

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Technical Details

Engine

Unity

OS

windows mac

Version

v0.2.0.1 SE

Language

Release date

8/9/2025

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